Sunday, October 10, 2010

Ten Top Tips for teaching with new media

MP2 Ten Top Tips for teaching with new media
October 11, 2010
It is not often in academe that you will find a succinct break down of anything.  The Ten Top Tips for Teaching with New Media (2009-2010) provides just that.  We have yet to reach all the technology tools that many of your students want to learn on.  Yet inventions like the I-pad with it small size and multifunctional design is coming close.  Even so, many things can be done today to enrich learning in the classroom with technology.
The first idea helps to improve communication and get everyone involved.   The second lets your students help you with technology and some tools to help you find out who knows what.  Next, number three, helps the student manage their own learning with some online tools.  The world is more connected than ever and collaborators can be found around the world to help students with projects with advice from the fourth tip.  The budget is getting tighter every year; Ten Top Tips for teaching with new media, tip 5 includes how to ‘take advantage of online tools and community resources to find what you need-for nothing’.   Let an exciting tool turn vocabulary into fun with tip number 6.  Today’s workplace requires teamwork more than ever, let tip 7 help you teach students this important skill.  Tip 8 gets even the shy kid in the back a chance to speak up.  A picture is worth a thousand words and students are more visual than ever, learn how to make it visual, with tip 9.  The teachers also need help, with the last tip; number 10 shows how to get help from other teachers.
Combining the ten tips with access to computers can help motivate and improve learning.  With wireless, easy to use, one-to-one computers with internet access for student these tips are great ideas to help bring your class room up to date.  Hopefully I have made you interested in learning more, so head over to Edutopia and the Ten Top Tips at http://www.edutopia.org/pdfs/Edutopia-10-top-tips-for-teaching-with-new-media.pdf and try out some of their ideas.

References:
Boss, Suzie.  The Ten Top Tips for Teaching with New Media. 2010. Edutopia.  Retrieved from http://www.edutopia.org/pdfs/Edutopia-10-top-tips-for-teaching-with-new-media.pdf
U.S. Department of Commerce, U.S. Department of Education, NetDay. Visions 2020.2 Student Views on Transforming Education and Training Through Advanced Technologies. 2004.  Retrieved from http://www2.ed.gov/about/offices/listed/os/technolgy/plan/2004/site/documents/visions_20202.pdf

Monday, September 27, 2010

Dr. Taylor on Meet Generation NeXt – Understanding Today’s Student

Meet Generation NeXt – Understanding Today’s Student


September 20, 2010

Overall Dr. Taylor was a very engaging presenter. He used humor and other methods to keep everyone mentally occupied. His major themes had two parts: why is this generation different and how do we teach them. He presented two different times one in the morning as a lecture and the other as an afternoon workshop. The workshop had the audience ‘hooked up’, as he called it, with one other person and complete some tasks he assigned.

Back up by data that showed many students are unable to cope in college. He asked ‘why are today’s college age students overwhelmed?’ The response dealt with the differences in Generation NeXt, or Millennial Generation, and the generations that came before it. Dr. Taylor gave a short review of the different generations from Traditionals to the current generation Gen 2.0, except he skipped over the Xers from 1965 to 1982. Of course some X’er asked ‘what about Generation X’. He replied that was because they were the forgotten group of latch key kids. Each group had different events that shaped their lives.

The NeXt Generation, 1982 to 1994, was different than the ones before, not because they were young, but how they were raised. The differences were the parenting styles and available technologies. They grew up inside with TV, videogames, and social networks. Parents wanting a different up bringing for their kids than what they got were snowplows, plowing a path and managing their kid’s lives. Kids learned that someone else will take care of things and they were not good enough to do it themselves. The choices they gave their kids hardwire them to expect choices and over value their own opinions. The every one wins a trophy concepts removed the rewards for effort. No longer do you have to make up with lack of talent with more work.

The next question was ‘does this generation have short attention spans?’ The answer was no in stimulating environments, using gaming as an example. Generation NeXt is good at:

Using visuals, reacting in high stimulation / complex environments, experimentation, surface navigation, using content in and out in the short term, social networking

They have issues with:

Critical thinking, problem solving, anticipation, reflection, applying theory in new settings, sustained attention in low stimulation environments (school), critical reading for understanding

To teach this generation we need to switch from delivering content to passive students in class to engaging them with activity and interaction in the classroom. Class time is too valuable for transmission of content. Most class info can be accessed from other sources. They have a wealth of knowledge at their finger tips. Not like the previous generations who had to mine knowledge. We need class time to work on areas that these students have issues. Pay them, 15% of their grade, to get content outside of class. They are good at that anyways. They also need to know why they need to learn this. They must know what they can do with this info and how will it help them.

As teachers it is our responsibility to use the best learning methods. This includes making expectations clearer and improving students in areas that they are weak. By moving content out of class and using the time for supervising practice, the student will learn by application. Showing students future benefits will allow them to understand its worth. Once they apply it, and value it, they may want more content on their own and become life long learners.



Reference

Taylor, Mark . (2010, September). Meet Generation NeXt – Understanding Today’s Students: A conversation for faculty, staff, and students. Lecture delivered at Western Michigan University Fetzer Auditorium, Kalamazoo, MI.

Taylor, Mark . (2010, September). Meet Generation NeXt –Teaching Today’s Students: An interactive hands-on workshop for instructors. Lecture delivered at Western Michigan University Fetzer Auditorium, Kalamazoo, MI.

Friday, June 11, 2010

Flight Training Device Review

Flight Training Device Review


Stephen Hasenick

Western Michigan University



Abstract

Flight simulators are used in training people to be pilots. This educational analysis will review one category of simulators called Flight Training Devices or FTDs. The FTD referenced is a Cirrus SR 20. This review discusses the basic functions, history, and purpose of flight simulators. It analyzes the educational value by type of experience, imagination, and cost effectiveness.



Cirrus SR20 Flight Training Device

1. Detail description of the functionality of a flight training device

A simulator tries to reproduce the experience of flying by electronic hardware and software. Computers receive inputs from different flight controls, interpret this data, and simulate the output on various flight instruments. Simulators come in different categories, based on how well the device mocks the real experience of flying. The most accurate are Airplane Simulators followed by Flight Training Devices, and then Aviation Training Devices. Airplane Simulators accurately mimic many flight experiences. These include an exact full size cockpit layout, cockpit sounds, handling and aerodynamic affects, control loading dynamics, aerodynamic modeling, replicated motion, and generated visuals of the view out the windows (US Department of Transportation, 1991). Flight Training Devices or FTDs have less fidelity than Airplane Simulators, but accurately replicate different instruments, equipment, panels, and controls. They are not required to replicate motion (US Department of Transportation, 1992). Aviation Training Devices are more generic. They only provide a limited amount of actual controls, but are more realistic than using a gaming joystick to control the represented aircraft model (US Department of Transportation, 2008). Simulators provide an effective, viable environment for flight instruction, demonstration, and practice of maneuvers and procedures.

The FTD reviewed is the Cirrus SR20 Flight Training Device. A computer models the SR-20 aircraft’s aerodynamics including various combinations of drag and thrust encountered in flight. This includes additional portions of the flight envelope not required for FAA certification. Additional data was collected and modeled in slow flight and stalls for training purposes. The cockpit is an actual front section of a Cirrus aircraft. The FTD simulates the different aircraft systems and avionic equipment present in the Cirrus Aircraft use for training. Control loading mimics the actual flight forces felt by pilots on the yoke. The visual system includes three projectors that show 220 degrees of horizontal display of the view out the cirrus windows. A custom database includes a 50 nautical mile radius around Battle Creek, Michigan (Frasca International Inc., 2006). The FTD does an excellent job replicating the actual aircraft.

2. When was the flight training device first created

The first simulator was the Pilot Trainer produced by Edwin Link in the United States in 1929 (Link Trainer - Wikipedia The Free Encyclopedia, 2010). The second version rotated on three axes and simulated different flight instruments. The US Army Air Force purchased this trainer in 1934 to train pilots. A large number of these trainers were used during War World II for training. The Fight Training Device reviewed here was made by Frasca International Inc. in 2006 for Western Michigan University to simulate a Cirrus SR20.

3. What are the educational purposes of this tool

The main objective of Flight Training Devices is to provide a means for flight students to acquire the skills required to perform to a desired training standard (US Department of Transportation, 1992). The original trainers were used to train pilots to fly in conditions when visibility was insufficient (instrument conditions) to control the airplane. The trainee learned to interpret different flight instruments, combine this information, and then control the aircraft. Modern technology has allowed the FTDs to simulate more flight conditions and controls. These improvements have expanded the role of these devices in modern training.

4. Which of the categories in Dale’s Cone of Experience does it fit

Modern improvements allow trainees to almost receive direct experiences in flight simulators. They respond to flight conditions and scenarios similar to real flight. These conditions are represented in a simulator. Dale in The Cone of Experience states “When we contrive an experience, we deal with a representation that differs from the original reality” (Dale, 1969). Flight Training Devices provide contrive experiences. The model varies in complexity and size with the category of the simulator. Flight Simulators are often as complex as the aircraft they represent. Training devices are far less complex and smaller, than an airplane. A greater complexity maybe distracting for some simple task. Greater complexity allows for more tasks to be instructed in the same piece of equipment.

5. Describe 3 examples of how the tool could be used in educational practice

Advances in technology have reduced the cost of modeling more aspects of flight. The Cirrus FTD’s 220 degree high definition visual leaves many students feeling like they are really flying. The visuals created by computers are exactly what Siegel’s computer imagination is about (Siegel, 2003). This visual has a desired end and allows training to go beyond just instruments. These high details of visual conditions and control loading allow teaching of beginning training concepts. Beginning fundamental skills including effect of controls, straight and level, and climbs and descents can be taught.

Today’s Advance Avionics systems take longer to become proficient to operate. These systems have a large amount of data available at the finger tips of the pilot. Learning to operate and find information in flight promptly is a good match for simulators. While texting and driving is illegal in many states, entering text, turning dials, and talking on a radio is a requirement for learning to fly. Students learn these skills while safely on the ground.

Actual flight scenarios can be attempted in the flight training device or airplane simulator. Many of these cannot be done in an airplane for safety reasons. More training can be reproduced on emergency procedures. Scenarios are presented that required students to make decisions. This is important because recent accident trends show Aeronautical Decision Making as a main factor (AOPA Air Safety Foundation, 2008). In a simulator the trainee response to a scenarios or emergencies can be allowed to continue to its actual outcome.

6. Non-computer-based method to accomplish task

The lowest technology method would be Chair-flying; a student sits in a chair and looks at a poster of a cockpit. Another non-computer method, but not necessarily low tech, is to fly an airplane. The chair and poster is really cheap. Cockpit posters run about 10 to 15 dollars and most of us already have a chair or something to sit on. New Cirrus SR-20 aircraft cost approximately three hundred thousand dollars. A new high end FTD from Frasca International Inc. runs about four hundred thousand dollars. To learn to fly you have to use an airplane. The Federal Aviation Administration requires a minimum number of flight hours in an actual plane. Since you need an airplane, it comes down to operating cost of the FTD and plane. Loan payments and other cost add up in the FTD and aircraft. A Cirrus SR-20 aircraft cost about 200 dollars an hour to keep it fueled, insured, and properly maintained. A Flight Training Device cost is only about 60 dollars an hour to power and maintain. Both costs per hour are affected by number of trainees.

The Flight Training Device is a lot safer to operate. No actual emergencies to worry about. Basic task can be repeated and better discussed in the FTD than in an airplane. Radio work and information management can be learned in a more relax environment. Scenarios can be completed to allow students to learn first hand the result of their decisions. Simulators are better at teaching decision making skills.

The cost of a Flight Training Device, if used for a small group of students is prohibitive. Large groups of students can spread out the additional purchase cost of FTDs and reduce the per hour rate. If your flight school is large enough I would recommend a Flight Training Device. It allows trainees to learn task before they step into an airplane and improve safety of your flight program.



7. Reference

AOPA Air Safety Foundation. (2008) . 2008 Nall Report . Frederick, MD

Dale, E. (1969). Audiovisual Methods in Teaching. New York: Dryden Press.

Frasca International Inc. (2006). Specification FAA Level 6 Cirrus SR20/22 Flight Training Appendix D. Urbana, IL

Link Trainer - Wikipedia The Free Encyclopedia. (2010, May). Retrieved May 28, 2010, from Wikipedia: http://en.wikipedia.org/wiki/Link_Trainer

Siegel, M. (2003). Falling Asleep at Your Keyboard: The Case for Computer Imagination. Unpublished Manuscript.

US Department of Transportation. (2008) . FAA Approval of Basic Aviation Training Devices (BATD) and Advanced Aviation Training Devices (AATD) (Advisory Circular No. 61-136) . Washington, DC: U.S. Government Printing Office

US Department of Transportation. (1991) . Airplane Simulator Qualification (Advisory Circular, No. 120-40B) . Washington, DC: U.S. Government Printing Office

US Department of Transportation. (1992) . Airplane Flight Training Device Qualification (Advisory Circular, No. 120-45A) . Washington, DC: U.S. Government Printing Office

Tuesday, April 6, 2010

Foto Flexer Review

Image Editor

The Image Editor I reviewed was Foto Flexer.  At first I was in more of a paint program concept and found that it did not allow some of the simple paint commands.  I than realized it was more of a photo editor.  Foto Flexer is an all on-line image editor.  You must upload your picture to the site or share one from other photo-sharing sites.  It will share with Flickr, Picasa, and numerous others.

The basics include auto fix, which did a OK job at fixing lightness and contrast.  Red Eye, crop, copy, and resize is included and works like any other editor that I have seen.  It offers some affects which add some flare to pictures.  Decorate has some normal functions like text, stickers, draw, erase, fill, and grab color, but no shapes like squares and circles.  A few animations are available for twinkling stars and like wise.  Some advance features are available, you can select and cut into layers for mixing of photos.

Annoying ads do keep popping up at the top, if you are in full screen it will change you back to part screen so you can see their ad.

Foto Flexer would be a good start at learning to use image editors and works well for basic fixes and playing around with pictures. It does lack the depth of expensive editors and would only teach the basics.  The best part is that it is free, with out any annoying request to upgrade.

Zoho Office Suite Review

Review of Office Suite

I decide to review Zoho, an on-line office suite.  At first I was going to do Google Doc, but I have not been that happy with their word processor.  It is great for storing documents written else where, but not that great for writing them.  I took this chance to review something new.  Zoho looks a little like Microsoft word, which I use regularly.  I wrote this review using Zoho Writer.  Zoho has three part.  Zoho Writer - Word Processor, Zoho Sheet - Spreadsheet, and Zoho Show - presentation program.

Zolo Writer is a basic word processor that does contain more functions than I expect for a free on-line service.  The Word like interface is easy to use.  Zolo has many formats, but not nearly as many as Word. The Insert tab does have some easy to use math functions that I have not found in Word. Two features that I see as a must, it has, Spell Check and Thesaurus.  Both seem easy to use and functional.  One feature I miss from Word is grammar check and the add-on that I have added like Text to speech, a great way to proof read your paper.  The Share tab shows promise and I will check this out when I post this to my Blog.  Overall Writer does not stand up to the expensive Word, but it is good little program at great cost, free.

Zolo Sheet is their Spreadsheet. It does the basic functions that a spreadsheet needs to do.  It has a large amount of functions and creates a number of graphs.  It also has some basic sorting and data functions.  This could be a good starting point for learning about spreadsheet use for basic needs.

Zoho Show is Zohos Presentation.  Of the three, Show has the farthess to go.  It still very basic. 

Zoho Office Suite does not stand up to Microsoft for a finished product.  I note that it is still in beta.  It is kind of like where Microsoft was a few years back.  Zoho does show more promise for internet sharing of files.  If you are looking for a professional presentation or document stick with the expensive product.  If you looking for a everyday, type a letter, add up some numbers, or presentation to show friends, than Zolo is a good free solution.


Friday, April 2, 2010

Google Site Website

Click on the Title to goto my website on a work-related project on the transition of the current syllabus for adjust of new avionics in the Cirrus Aircraft.

The website will be used to keep track of required work and a timeline to complete a syllabus change. The site themes included many good elements to keep track of problems, progress, and comments.

Thursday, April 1, 2010